This is currently in early development, and may or may not be completed in the next century.
WZC is intended to be a top-down, fairly realistic military simulator. Which is somewhat of a tall order, given my previous experiences with game development. In any case, the intention is for WZC to someday have AI-controlled squads that can be managed through commands (going around and shooting other AI-controlled squads), buildings, vehicles and what not.
Right now (after 2 days of development), this is the feature list:
- doesn't crash
- code is fairly organized
- can display text in boxes
- can display a blank slate and claim it's a map
- can pan the map around
The following features should be added in a couple of years:
- displaying objects on the map (units, buildings)
- keyboard selection of objects
There's a long-term to-do list at the end of main.lua.
This proto-game is powered by LÖVE, a fairly awesome library.