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A simple WAD extraction command line tool for Doom-engine mods

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ZDoom/wadext

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Christoph Oelckers
Jan 1, 2024
c21268c · Jan 1, 2024

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wadext

Intro

A simple WAD extraction command line tool for Doom engine (id Tech 1) mods.

Usage

wadext [options] filename

Options

-nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.

-nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.

-heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette

-strip: Remove node lumps from extracted maps.

-tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file.

Compile instructions

git clone https://github.com/coelckers/wadext.git
cd wadext
cmake .
cmake --build .