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LOD + Proxy system for blender 2.8+

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LOD + Proxy system for blender 2.8+

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After a lot of tinkering with python i deduced that LOD should be implemented within blender source code directy, an addon implementation is futile. Additionally, you can now create Geometry-Node modifiers that hot-swap your geometry at render-time.

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LOD + Proxy system for blender 2.8+

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